Caduceus Clay (
deadpeople_tea) wrote2021-02-12 02:02 am
Entry tags:
.:Character Sheet:.
Caduceus Clay
STATS
bonuses/saving throws
skills
proficiencies & languages
features & traits
Detect Magic: Any visible creature/object within 30ft that bears magic will give have a faint glowing aura, and Caduceus will learn the school of magic, if any.
Disguise Self: Illusion to make oneself appear shorter/larger, change features and clothing.
Hidden Step: As a bonus action, turn invisible until next turn or until an attack
Speech of Beast and Leaf: Limited communication. Advantages on Charisma checks to influence them.
Advantages on Constitution saves to maintain concentration.
Perform the somatic components of spells even with weapons or shield equipped.
Use reaction to cast a spell as an attack of opportunity.
Turn Undead: Each Undead within 30ft that can see/hear the caster must make a Wisdom saving throw. If they fail, they're turned for one minute, and spends its turn trying to move as far away from the caster as possible. Can't move within 30ft of caster. No reactions, only use Dash or Dodge action.
Destroy Undead: When an Undead of challenge rating 1/2 or lower fails its saving throw against Turn Undead, it is instantly destroyed.
Curse a creature within 30ft until end of next turn. The next time you or an ally attacks the cursed creature, it has vulnerability to all of the attack's damage, and the curse ends.
If restoring HP to a creature at 0, use the max for each die that would be rolled.
Until end of next turn, know the location of any undead within 60ft that isn't behind total cover or protected from divination magic. 5 per long rest.
Turn a critical hit (aka "Natural 20") into a normal hit and cancel all effects triggered by critical. 5 per long rest.
Add Wisdom modifier to all damage dealt via cantrips.
Implore the Wildmother for aid when the need is great. Requires an action and use of percentile die. If a number equal or lower to Cleric level is rolled, deity intervenes, by DM discretion.
information
CLASS AND LEVEL
BACKGROUND
PLAYER NAME
RACE
AGE
CREDIT
STATS
STRENGTH
10 ( +0 )
DEXTERITY
14 ( +2 )
CONSTITUTION
16 ( +3 )
INTELLIGENCE
09 ( - 1 )
WISDOM
20 ( +5 )
CHARISMA
16 ( +3 )
PROFICIENCY
+05
STRENGTH
+00
DEXTERITY
+02
CONSTITUTION
+03
INTELLIGENCE
- 01
● WISDOM
+10
● CHARISMA
+08
20
02
ARMOR CLASS
INITIATIVE
121
14d8
MAX HIT POINTS
HIT DICE
acrobatics
+2
animal handling
+5
arcana
- 1
athletics
+0
deception
- 1
history
+3
● insight
+10
intimidation
+3
investigation
- 1
● medicine
+10
nature
- 1
● perception
+10
performance
+3
persuasion
+3
● religion
+4
sleight of hand
+2
stealth
+2
survival
+5
passive wisdom
20
— Common, Elvish, Giant, Sylvan
— Light & Medium Armor
— All Shields, All Simple Weapons
— Herbalism Kit
— Tea Set
— Light & Medium Armor
— All Shields, All Simple Weapons
— Herbalism Kit
— Tea Set
weapon
attack
damage/type
Firbolg Abilities
War Caster
Channel Divinity
Path to the Grave
Circle of Mortality
Eyes of the Grave
Sentinel at Death's Door
Potent Spellcasting
Divine Intervention
Personality
Chill, calm, jovial, easily fascinated by moss as he is by new buildings: Caduceus is, in a sense, not the most intelligent firbolg one might come across. That said, he is wickedly perceptive of people; he may not know the value of money, but he knows when a man is, for instance, choosing to stay in jail to avoid debt. He has a long history of observing people in times of stress, due to his work keeping the graves and attending to surviving families of those buried in the Blooming Grove.
Clay takes things at his own pace and is very mindful of others' needs, extending to the natural world. He has always done plants and animals the courtesy of, for example, asking a horse permission to ride it or explaining to a weasel that they're entering water and it will be fine. For plants, when entering a new location with the group, he will explain that they mean no harm and do not wish to upset anything. He is a natural caregiver to all around him, and is the first to offer calm and comfort when it's needed.
He holds death in extreme regard due to his upbringing; he's a vegan, but he firmly believes that violence is a part of nature and he accepts for what it is. He isn't against killing, particularly in self-defense, but he is still very compassionate and willing to help, preferring it over hurting others. He does his part to nurture the growth of those he meets on what he sees as their path in life, commending friends as they start to change for the better and casting quiet judgment for what he sees as missteps.
Caduceus is supremely faithful as a cleric of the Wildmother and believes heavily in fate and destiny and that he has a higher calling as a devotee of the goddess. He is steadfast in his goals and, while he accepts natural deviations from his path as it conveniences those he is with, he remains focused on finding what he needs.
Clay takes things at his own pace and is very mindful of others' needs, extending to the natural world. He has always done plants and animals the courtesy of, for example, asking a horse permission to ride it or explaining to a weasel that they're entering water and it will be fine. For plants, when entering a new location with the group, he will explain that they mean no harm and do not wish to upset anything. He is a natural caregiver to all around him, and is the first to offer calm and comfort when it's needed.
He holds death in extreme regard due to his upbringing; he's a vegan, but he firmly believes that violence is a part of nature and he accepts for what it is. He isn't against killing, particularly in self-defense, but he is still very compassionate and willing to help, preferring it over hurting others. He does his part to nurture the growth of those he meets on what he sees as their path in life, commending friends as they start to change for the better and casting quiet judgment for what he sees as missteps.
Caduceus is supremely faithful as a cleric of the Wildmother and believes heavily in fate and destiny and that he has a higher calling as a devotee of the goddess. He is steadfast in his goals and, while he accepts natural deviations from his path as it conveniences those he is with, he remains focused on finding what he needs.
History
Caduceus lived with his family at the sanctuary-like graveyard of the Blooming Grove. Located within the depths of the Savalirwood, it was known by those of Shadycreek Run to the southeast as the Bone Orchard. Predating Shadycreek Run, and surrounded by the cursed blighted woods, the old stone church that stood there was surrounded by three consecutive rings of rusted fence built to hold back the continually encroaching razor-like grey-purple thorn vines, which had just breached the third fence in 835 P.D.
Appearance
The first thing you might notice about Clay is he's seven feet tall. The second thing you might notice is he's impossibly colorful. He has a velveteen textured bluish grey skin/fur and impossibly bright pink eyes and hair, an undercut with long, long curls that drape over one side, complete with bright pink and well kept facial hair to match.
His facial features are often described as cow- or deer-like, with a flat and broad nose and soft, floppy ears. One ear is pierced with a thick-gauged spiral earring. He's described as "not necessarily healthily thin," and uh, hasn't improved much over the past few months he's been on the road.
His clothes tend towards greens and pinks, and he literally has bright pink lichen growing on him at all times. Don't worry, it's just nature doing its thing. A lot of his clothing is handmade or altered hand-me-downs and tends for flowing fabrics or silks, interesting patterns, and comfortable material that's easy to move around in.
His facial features are often described as cow- or deer-like, with a flat and broad nose and soft, floppy ears. One ear is pierced with a thick-gauged spiral earring. He's described as "not necessarily healthily thin," and uh, hasn't improved much over the past few months he's been on the road.
His clothes tend towards greens and pinks, and he literally has bright pink lichen growing on him at all times. Don't worry, it's just nature doing its thing. A lot of his clothing is handmade or altered hand-me-downs and tends for flowing fabrics or silks, interesting patterns, and comfortable material that's easy to move around in.
Permissions
BACKTAGGING: ✔
4TH-WALLING: ✘
THREADJACKING: ✘
MIND READING: ✘
FIGHTING: ✔ / Plot first.
ROMANCE: ✔ / ✘ / Plot first.
INJURY: ✔ / Plot first.
KILLING: ✘
SpellS
Wisdom
18
+10
spell casting ability
spell save dc
spell attack bonus
cantrips
level one (4 spell slots)
— Disguise Self
— Detect Magic
— Cure Wounds
— Healing Word
— Bane (Grave Domain)
— Guiding Bolt
— Bless
— Protection from Evil and Good
— Command
— Create & Destroy Water
level two (3 spell slots)
— Detect Magic
— Cure Wounds
— Healing Word
— Bane (Grave Domain)
— Guiding Bolt
— Bless
— Protection from Evil and Good
— Command
— Create & Destroy Water
level three (3 spell slots)
— Dispel Magic
— Spirit Guardians (Dragonflies)
— Water Walk
— Create Food and Water
— Vampiric Touch (Grave Domain)
— Meld Into Stone
— Beacon of Hope
— Mass Healing Word
— Daylight
— Motivational Speech
level four (3 spell slots)
— Spirit Guardians (Dragonflies)
— Water Walk
— Create Food and Water
— Vampiric Touch (Grave Domain)
— Meld Into Stone
— Beacon of Hope
— Mass Healing Word
— Daylight
— Motivational Speech
— Divination
— Control Water
— Stone Shape
— Death Ward (Grave Domain)
— Locate Creature
— Blight (Grave Domain)
— Freedom of Movement
level five (2 spell slots)
— Control Water
— Stone Shape
— Death Ward (Grave Domain)
— Locate Creature
— Blight (Grave Domain)
— Freedom of Movement
level six (1 spell slot)
level seven (1 spell slot)
level eight
level nine
